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A good plan
for a Web site considers the type of content and the expectations
that site visitors will have about how that content
should be organized. Project-specific Web sites, for example, can
be modeled on existing paper-based project management systems.
You could begin diagramming a site map by taking the file directory
you already use to categorize project information. If you can “flatten” the
site hierarchy without losing its logical structure, people will
find the information they want in fewer steps.

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above, a "flat" structure
below, a "deep" structure
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A complex Web site will necessarily have a deeper structure than
a simple one does. But always keep in mind how frustrating it can
be to sift through page after page to find something hidden many
levels deep. The shortest, most direct route from the entry page
to the desired infor mation should always be the goal. Try drawing
storyboards of each page on 3- by 5-inch index cards, so that you
can experiment with different navigational schemes to track a visitor’s
progress through a site.
The site map does not have to be fixed
and unchanging. It is more like a living ecosystem, where old pages
die and new ones take their place. Because Web sites tend to grow
incrementally, you have to remain vigilant that the underlying
structure you established does not get lost. The ease of making
changes means that a Web site need never be considered finished.
After a Web site’s launch, test the effectiveness of its
structure and adjust if necessary. Rearranging the elements in
a Web site is easy, but always keep your plan in mind.
Information
is easiest to use when it is presented in small pieces. A Web page
can be of any length, but consider the advantage of breaking up
material into easily absorbed and logical segments. Instead of
placing an entire specification on one page, for example, place
each CSI section on a separate page. Think about the smallest chunks
of information your viewers need at a time, and divide your Web
site accordingly. Be consistent, so that readers know what to expect
when they ask for the next chunk. It’s a balancing act: if
too little information is provided, the viewer will become frustrated.
No one wants to wait for another page to load just to read another
paragraph. On the other hand, readers find it annoying to have
to scroll through long blocks of text and graphics to find a link
to needed information. Keep in mind that, on-line, the threshold
of frustration is low, and the attention span is short.
Next month: Interface Design
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